I have an object which is non symmetrical in shape which needs to be picked up and dropped. My question: Is there another IK library that is more laterally modular, as in, it can take different bone counts from either leg, and can take, say, 1 bone (thigh) in the left leg to follow/point to a tracked target? I just to want to reassign one of the foot tracking targets to the knee bone, have the rest of that same leg and just have the other foot tracked normally? Thanks for your time! I'm tracking the left knee joint by having a sensor strapped to the amputated leg, as well as the right foot on the full leg. My avatar has a full body, so I'm trying to simulate the rest of the amputated left leg in VR. So, in essence, I'd want to track the right foot, and the left leg's knee, instead of the left foot. I'm working on a project where I am assuming my users have a leg amputation, say, on the left leg, so I can't track both feet. I'm using Unity and Oculus Quest 2, along with VR IK to track feet and arms, and it works really well, except that I only have one foot to track. This is my first time asking a question here so I'm not sure if it's the correct venue for my query, but you seem pretty responsive on this site, so here goes. If anyone else has this problem they can download the patch here: I overlooked the link to the patch in the video description. 2020.3.20f1.Īnswer: Nevermind, it was a simple fix. As far as I can tell, everything is as per the tutorial. The sphere gameObject has the mesh collider removed, the interaction object component added with the position weight bell-curve assigned. The sphere’s transform is appropriately placed. The FBBIK and interaction system components are assigned to the character with their default values, the interaction system test GUI script component is also assigned to the character with the sphere added as the interaction object and the left hand effector chosen from the drop down list. I am using the shared assets Dummy character and idle animation controller is assigned. To clarify, I started a new 3D project and only imported FinalIK. I’m hoping that I’m just overlooking something simple, but I can’t see what is going wrong. When I test the interaction by pressing the ‘start interaction with sphere’ button at (2:30 in the video tutorial), nothing happens. I am going through your FinalIK tutorials from the beginning, in sequence, and I ran into a problem with the InteractionSystem Part 1 tutorial and I was hoping to get some help. I just purchased FinalIK and Puppetmaster last night and I am looking forward to exploring their functionality as I prototype my project.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |